Developed an augmented reality (AR) application using Unity, featuring the simulation of the Curiosity rover navigating a Martian environment amidst a raging dust storm.
Virtual Reality
Hololens and Photogrammetry in Unity
I successfully integrated Unity with 3D models generated via photogrammetry, enabling their visualization through Hololens—an augmented reality (AR) headset developed by Microsoft.
Virtual Reality – Diabetic App
In 2020, I developed a cutting-edge mobile application in Unity tailored to assist in diabetes management for myself. This innovative app served as a comprehensive platform for monitoring glucose levels, insulin intake, and various health parameters linked to diabetes care by incorporating a server-based system so I could securely upload my health data, including blood sugar readings, dietary information, physical activities, and medication logs to a remote server. This ensured data accessibility and preservation, fostering informed decision-making for myself and healthcare providers.
An exceptional feature of the app was its integration with Virtual Reality (VR). Through this technology, I could connect to the server and visualize my health data in immersive VR environments. This unique approach allowed for a more engaging and interactive experience, with an innovative way to comprehend and analyze my health metrics.
Mars 2030 VR Game
Hello everyone!.
Proud to be part of Mars 2030 VR Experience, where I made lava rivers with RealFlow. Take a look at http://mars2030-vr.com/
luisM.
Virtual Reality Interior with VR and HTC VIVE
Hi everyone,
Some Virtual Reality stuff made with Unity and HTC VIVE for architectural interior. Most of 3d models are from “3dsky.org“.
luisMiguel.
How to import a lava fluid simulation from RealFlow to Unreal
English.
This video explains the process to import a fluid simulation, made in RealFlow, in Unreal, where a lava shader is applied to it.
Spanish
En este video se explica el proceso para importar una malla hecha en RealFlow dentro de Unreal, donde se le ha aplicado un shader de lava.
luisM.