We went to Santoña, Spain, last christmas. It is my wife’s village. Santoña is a bay and was a strategy napoleonic village in the napoleonic wars. Napoleonic army built a fort called San Carlos from where they shot cannonballs to other side of the bay, to english and spanish army. Finally, in 1814, the english army helped spain army to release Santoña from Napoleonics army. So, the other day we went to take some pics in the San Carlos fort to make some phogrammetry example. I took around 250 pics. It is a very beatiful place with several galleries similar what you are going to see in this video. For this video you only will see the hall. The dark area with the small window, in the video, is the place where napoleonics placed cannyons to shot to English and Spanish army when they come by sea or the other side in the bay. Next, I added the lava fluid simulation as well 😉
Finally I have the maelstrom tutorial made with Realflow. Sorry for the long wait ;). In this tutorial we are going to see how to make the setup for creating the maelstrom scene based on Hybrido particles and secondary particles such as bubbles and foam in RealFlow.
There is an interesting utility to work with Dyverso Fill emitter and textures applied to any geometry when the emitter is used as “Particle Layer”. So, in this tutorial we are going to see how to work with Fill emitter based on textures applied to the geometry.
Hay una utilidad interesante cuando trabajamos con un Fill emitter de Dyverso usado con la opcion “Particle Layer” y hay texturas aplicadas a los objetos de la escena. En este tutorial vamos a ver como trabajar con el Fill emiter y texturas aplicadas en geometrias.
Learning RealFlow English: Dyverso Fill Emitter working with textures.
Learning RealFlow Spanish: Dyverso Fill Emitter funcionando con texturas.
Download this RealFlow scene where a ship is crossing the sea in the middle of a storm. You have two possibilities, either downloading the scene with initial state and ready for simulating or downloading the scene without initial state for checking out the parameters. Your choice 😉
In this tutorial I would like to show you how to mesh and import a mesh sequence of RealFlow in Unreal. Apart from Unreal utility which is installed with Unreal, you can download the scripts utilities ,where the OBJ rename script was made by my colleague Alex, I’ve used from this link. I hope you like.
En este tutorial me gustaría enseñaros como importar una secuencia de mallas de RealFlow dentro de Unreal. A excepción de la utilidad que viene instalada con Unreal, podréis bajaros los otros scripts necesarios desde este link. El script para renombrar OBJs fue hecho por mi compañero Alex. Espero que os guste.
I’m going to start with Hybrido tutorials for learning RealFlow as well. I’ll keep posting tutorials about Dyverso, RelationShip Editor, VDB Meshers, Interface, etc, but this time is the turn for Hybrido. So, we’re going to see how to make a waterfall and how to create an initial state for start to emit from it. I hope you enjoy the tutorials.
Voy a empezar a postear tutoriales de Hybrido tambien para aprender como funciona dentro de RealFlow. Seguire posteando videos sobre diferentes materias como Dyverso, RelationShip Editor, VDB Meshers, Interface, etc, pero esta vez le toca a Hybrido. Para estos tutoriales de Hybrido, vamos a ver como hacer el setup de una cascada muy simple y como generar un estado inicial para emitir desde ahi. Espero que os gusten.
Learning RealFlow. English: Hybrido. Making a Waterfall
Learning RealFlow. English:Hybrido. Making an Initial State
Learning RealFlow. Spanish: Hybrido. Creando una cascada
Learning RealFlow. Spanish: Hybrido. Crear un Estado Inicial