I would like to share some tutorials I made long time ago about how to import and render meshes or particles with different kind of renders engines. Unfortunately there is not sound, only subtitles, because I don’t have time right now to edit the sound but I wanted to share them anyway. I’ll replace the videos with the edited sound when I can. Sorry for that.
How to importing a RealFlow alembic mesh sequence in Maya
How to render meshes and particles with Renderman by using RFConnect in Maya 1
How to render meshes with Arnold by using RFConnect in 3dsmax
How to render Alembic mesh sequence with Mantra – Houdini
How to render RealFlow particles with Krakatoa in Maya 1
How to render particles in Krakatoa Maya 2
How to render particles in Renderman by using RFConnect in Maya
How to render Alembic particle sequence with Mantra – Houdini
The other day I was watching “Cosmos”. You know what it is ;). This time about sun’s magnetic fields and galaxies. So I started to search info about magnetic fields first and how they work to create the Sun rays and I wanted to try to do something similar with simulation and python. So, this is a Sun simulation based on sun’s magnetic fields with different parameters to get different kind of sun ray simulations.
Also, another big field I wanted to take a look was the creation of galaxies and how they could be created by using simulation. I built a system to make theses galaxies from a fluid simulation with python.
Also I tried to visualize this simulations in Unreal.
I’ll try to do the same to watch it with Hololens. I’ll post the result soon.
We went to Santoña, Spain, last christmas. It is my wife’s village. Santoña is a bay and was a strategy napoleonic village in the napoleonic wars. Napoleonic army built a fort called San Carlos from where they shot cannonballs to other side of the bay, to english and spanish army. Finally, in 1814, the english army helped spain army to release Santoña from Napoleonics army. So, the other day we went to take some pics in the San Carlos fort to make some phogrammetry example. I took around 250 pics. It is a very beatiful place with several galleries similar what you are going to see in this video. For this video you only will see the hall. The dark area with the small window, in the video, is the place where napoleonics placed cannyons to shot to English and Spanish army when they come by sea or the other side in the bay. Next, I added the lava fluid simulation as well 😉
Finally I have the maelstrom tutorial made with Realflow. Sorry for the long wait ;). In this tutorial we are going to see how to make the setup for creating the maelstrom scene based on Hybrido particles and secondary particles such as bubbles and foam in RealFlow.
There is an interesting utility to work with Dyverso Fill emitter and textures applied to any geometry when the emitter is used as “Particle Layer”. So, in this tutorial we are going to see how to work with Fill emitter based on textures applied to the geometry.
Hay una utilidad interesante cuando trabajamos con un Fill emitter de Dyverso usado con la opcion “Particle Layer” y hay texturas aplicadas a los objetos de la escena. En este tutorial vamos a ver como trabajar con el Fill emiter y texturas aplicadas en geometrias.
Learning RealFlow English: Dyverso Fill Emitter working with textures.
Learning RealFlow Spanish: Dyverso Fill Emitter funcionando con texturas.
Download this RealFlow scene where a ship is crossing the sea in the middle of a storm. You have two possibilities, either downloading the scene with initial state and ready for simulating or downloading the scene without initial state for checking out the parameters. Your choice 😉