The other day I was watching “Cosmos”. You know what it is ;). This time about sun’s magnetic fields and galaxies. So I started to search info about magnetic fields first and how they work to create the Sun rays and I wanted to try to do something similar with simulation and python. So, this is a Sun simulation based on sun’s magnetic fields with different parameters to get different kind of sun ray simulations.
Also, another big field I wanted to take a look was the creation of galaxies and how they could be created by using simulation. I built a system to make theses galaxies from a fluid simulation with python.
Also I tried to visualize this simulations in Unreal.
I’ll try to do the same to watch it with Hololens. I’ll post the result soon.
We went to Santoña, Spain, last christmas. It is my wife’s village. Santoña is a bay and was a strategy napoleonic village in the napoleonic wars. Napoleonic army built a fort called San Carlos from where they shot cannonballs to other side of the bay, to english and spanish army. Finally, in 1814, the english army helped spain army to release Santoña from Napoleonics army. So, the other day we went to take some pics in the San Carlos fort to make some phogrammetry example. I took around 250 pics. It is a very beatiful place with several galleries similar what you are going to see in this video. For this video you only will see the hall. The dark area with the small window, in the video, is the place where napoleonics placed cannyons to shot to English and Spanish army when they come by sea or the other side in the bay. Next, I added the lava fluid simulation as well 😉
In this tutorial I would like to show you how to mesh and import a mesh sequence of RealFlow in Unreal. Apart from Unreal utility which is installed with Unreal, you can download the scripts utilities ,where the OBJ rename script was made by my colleague Alex, I’ve used from this link. I hope you like.
En este tutorial me gustaría enseñaros como importar una secuencia de mallas de RealFlow dentro de Unreal. A excepción de la utilidad que viene instalada con Unreal, podréis bajaros los otros scripts necesarios desde este link. El script para renombrar OBJs fue hecho por mi compañero Alex. Espero que os guste.