Download this RealFlow scene where a ship is crossing the sea in the middle of a storm. You have two possibilities, either downloading the scene with initial state and ready for simulating or downloading the scene without initial state for checking out the parameters. Your choice 😉
Now is the turn for some videos of Dyverso. As I said in the previous post there are a lot of videos coming ;). Let’s try to learn how to make amazing simulations but knowing what parameter we need to play.
RealFlow tutorials series – Dyverso
Learning RealFlow 2015: Dyverso Starting with Dyverso
Learning RealFlow 2015: Dyverso modifying the resolution
Learning RealFlow 2015: Dyverso – Speed for emitters
A new graph from my colleague Alex. This graph is a camera_kill very usefull to work with only the particles you have visibles from camera. The graph can be used when simulating or in a post process setting the particles to cache.
A new tutorial explaining a new graph made by colleague Alex. The WetMap graph. The scene is included to download from the RealFlow resources. This example scene generates a wetmap for every object belonging to the walker using Hybrido particles. Take a look at this tutorial to know how to make wetmaps by using graphs in RealFlow.
I want to show you a video made with graphs in RealFlow 2013 to generate the sea turbulences. The scene is attached without geometry. The graph is based on the surface_force_field demo scene but it is adjusted for a domain of 214×90. The global scale for the cell size parameter is set to 2. Keep in mind to increase or decrease these value to get more or less particles.
I want to start several tutorials explaining the method to work from your 3D application, make the simulation in RealFlow, take all necessaries passes from the simulation and rendering them with Maxwell to composite with NUKE. We’are going to start with the easier video “The propeller simulation”
Here you are the first part “How to work with Alembic in RealFlow”
When creating and opening a scene, we find issues to import the objects if they are not in the “objects” folder. A box dialog will open and ask us where are the objects. It is tedious if we have a lot of objects to import. So, in order to import them in just one time, we can use the XML files and the $(XMLPATH) command in this way.
Where “C:/Users/Administrator/Desktop/esfera.sd” will be replaced with
Putting the $(XMLPATH) and checking the “Apply to all files…” will import the all external sd files where the XML file is placed and subfolders. It means if you have saved the xml file in “c:\temp\scene.xml” if you import the xml from this path, putting $(XMLPATH) command will check all objects in “C:\temp” and subfolders.