I would like to share some tutorials I made long time ago about how to import and render meshes or particles with different kind of renders engines. Unfortunately there is not sound, only subtitles, because I don’t have time right now to edit the sound but I wanted to share them anyway. I’ll replace the videos with the edited sound when I can. Sorry for that.
How to importing a RealFlow alembic mesh sequence in Maya
How to render meshes and particles with Renderman by using RFConnect in Maya 1
How to render meshes with Arnold by using RFConnect in 3dsmax
How to render Alembic mesh sequence with Mantra – Houdini
How to render RealFlow particles with Krakatoa in Maya 1
How to render particles in Krakatoa Maya 2
How to render particles in Renderman by using RFConnect in Maya
How to render Alembic particle sequence with Mantra – Houdini
Download this RealFlow scene where a ship is crossing the sea in the middle of a storm. You have two possibilities, either downloading the scene with initial state and ready for simulating or downloading the scene without initial state for checking out the parameters. Your choice 😉
Now is the turn for some videos of Dyverso. As I said in the previous post there are a lot of videos coming ;). Let’s try to learn how to make amazing simulations but knowing what parameter we need to play.
RealFlow tutorials series – Dyverso
Learning RealFlow 2015: Dyverso Starting with Dyverso
Learning RealFlow 2015: Dyverso modifying the resolution
Learning RealFlow 2015: Dyverso – Speed for emitters
A new graph from my colleague Alex. This graph is a camera_kill very usefull to work with only the particles you have visibles from camera. The graph can be used when simulating or in a post process setting the particles to cache.
A new tutorial explaining a new graph made by colleague Alex. The WetMap graph. The scene is included to download from the RealFlow resources. This example scene generates a wetmap for every object belonging to the walker using Hybrido particles. Take a look at this tutorial to know how to make wetmaps by using graphs in RealFlow.
I want to start several tutorials explaining the method to work from your 3D application, make the simulation in RealFlow, take all necessaries passes from the simulation and rendering them with Maxwell to composite with NUKE. We’re going to start with the easier video “The propeller simulation”
Here you are the first part “How to work with Alembic in RealFlow”