The Graphs are very powerful tool in RealFlow 2014. They can help us to control each element inside RealFlow and this time let’s see how to apply a displacement map over the mesh we have created.
Applying displacement maps by using graphs 1
Applying displacement maps by using graphs 2
Applying displacement maps by using graphs 3
A new RealFlow 2014 tutorial comes to explain how to separate foam particles from other particles for composed emitters like Hybrido Bubbles. For RealFlow 2014, a new channel has been introduced for rpc files, called “mask”, which will allow us to separate the foam particles for composed emitters as Hybrido_Bubbles, Hybrido_Splash&Foam and Hybrido_Wet&Foam, so they can be treated in a different way that others particles as bubbles, splash or wet particles.
More to come…
A new graph from my colleague Alex. This graph is a camera_kill very usefull to work with only the particles you have visibles from camera. The graph can be used when simulating or in a post process setting the particles to cache.
This graph can be downloaded from RealFlow resources
A new tutorial explaining a new graph made by colleague Alex. The WetMap graph. The scene is included to download from the RealFlow resources. This example scene generates a wetmap for every object belonging to the walker using Hybrido particles. Take a look at this tutorial to know how to make wetmaps by using graphs in RealFlow.
Another example made with the WetMap graph.
The graph can be download from RealFlow resources
Enjoy RealFlow 2013!
My colleague Alex made this awasome tool to generate previews by using graphs only loading the info from the particles stored in the hard disk. It means we don’t need to load any particle in the RealFlow viewport and also that we can generate the preview by using the command line in local or network. This graph is based on the normal of particles so we can add shadows for our previews!!! Take a look.
Point Projector Normal tool part1
Point Projector Normal tool part2
Waterfall test rendered from RealFlow with the Point Projection Tool
The graph can be downloaded from RealFlow resources .
Enjoy RealFlow 2013!
Holidays have finished and here we are again to post new graph tool. Sometimes we want to apply our displacement map to the mesh so the render can be faster only rendering the mesh and not applying the displacement map in the render process. In that case, we can mesh the particles by using the apply displacement option inside RealFlow, but sometimes we forget to do it and simulate again the mesh and applying the displacement could be a long process. By using graphs, we can apply the displacement maps we want in the folder we want, to the mesh we want as well. In order to do that,
– just open a new RealFlow scene
– Open the Simulation Flow and load the graph
– Change the paths in the graph and the settings you need, like tiles.
This process is very faster, and you don’t need to create a mesh node if you don’t want. The mesh node is only to display the mesh in the viewport.
The graph can be downloaded from here or it can be also downloaded from RealFlow resources
We keep posting video tutorials to know the powerful to work with graph nodes in RealFlow 2013. My colleague Alex made another interesting video. Take a look and enjoy RealFlow 2013!!!
My colleagues of RealFlow Team made a new video tutorials, so take a break to see the latest tutorials on simulation graphs.
Explaining the concept of “Data types” and the importance they have working with RealFlow graphs.
Value and Reference
A faster way to optimize the graphs, especially when working with arrays.
Sharing Data between graphs
How to improve the graphs performance by using Global variables.
Enjoy Graphs!. Enjoy RealFlow 2013!!!
My colleague Hilko added another interesting videtutorial about how to work with graphs in RealFlow 2013. Take a look at this videotutorial!. More for coming!
Hi again! 🙂
My colleague Alex made another video tutorial with graphs. Amazing! Enjoy RealFlow2013