When we have simulate a scene with several fluids, maybe we want to create a mesh with them and applying different materials to create a blending fluid. We have the possibility to do the mesh in RealFlow or rendering with Renderkit from our 3DPlatform. In addition, if we add Maxwell to render the blending fluid, the result will be amazing. Here there is a basic tutorial about how to create a blending material with Maxwell and 3DstudioMax. For Maya or any platform is the same, just the channel info you’ll see in the video could be different.
Download the black and white ramp.
Renderkit 2.5 has been released for all 3D platforms, they are Maya, Houdini, 3Dsmax, Cinema and Softimage, and it has a very good new features to work in your main 3D platform. The first great news is we finally have RenderKit for Cinema 4D . It works in the same way that the other plugins do. The other great news is we can render meshes with any render engine you want for Cinema 4D and 3DStudio Max. You can check the videos below to take a look at Renderkit 2.5, working with 3dsMax and Cinema.
Renderkit 2.5 for Cinema 4D
Renderkit 2.5 for 3DSMax
In addition, a new RealFlow’s BRAND NEW Support Centre is now available. Check it out if you wanna consult documentation, manuals, tutorials for any RealFlow or Maxwell issue.
As you know, a new Maxwell Render Suite patch: 2.6.10 has been released. Now we can render a lot of particles generated in RealFlow with maxwell render and renderkit 2 with no required license because it is free in very few time, with a great look. Just download the plugins and render with Maxwell the particles, meshes, etc. Now, the plugins include the renderkit 2 for Maxwell in Maya, Houdini, 3dsmax, Cinema, Softimage. Below you have some examples using Maya and 3dsmax.
Important: It is necessary to install the Maxwell patch 2.6.10 to work in a correct way with the new plugins and renderkit2.
Some renders examples