Finally I have the maelstrom tutorial made with Realflow. Sorry for the long wait ;). In this tutorial we are going to see how to make the setup for creating the maelstrom scene based on Hybrido particles and secondary particles such as bubbles and foam in RealFlow.
Maelstrom Tutorial. English
Maelstrom tutorial. Spanish.
Long summer and new tutorials coming. This time I would like to show you how to mesh the distance field using particles, meshes or vdb format with graphs.
How to mesh by using distance fields from particles?
How to mesh by using distance fields from mesh files
How to mesh by using distance fields from vdb files? Part 1
How to mesh by using distance fields from vdb files? Part 2
Another great feature for RealFlow 2014 are the extensions when creating meshes. Imagine you can create huge extensions of meshes without extending the fluid simulation. For areas where there is not interaction between objects and fluid, the simulation would waste too much time to simulate those parts too. So, it was necessary to concentrate the simulation in the area where the objects are going to collide with the fluid. Mesh extensions will save you long time to simulate that kind of scenes.
Mesh extensions. Video1
Mesh extensions. Video2
The Ocean Force Field daemon is one of most interesting tools included in RealFlow 2014. It will allow us to apply a force to modify the fluid’s dynamic. And it is not only for Hybrido fluid but for objects too, giving us the possibility to create very interesting effects. Please, take a look at the videos and I hope you enjoy them.
I’m going to post a serie of videos about different features inside RealFlow 2014, and they will be posted daily to know more about RealFlow 2014 and how to work with it. Videos will be about new parameters like Ocean Force Field Daemon, Isosurface, Extensions, Bubbles, Graphs, etc.
Today, is the turn for isosurface. Knowing as the isosurface parameter will help us in the simulation is very important to get fluid simulations without any problem. I hope you enjoy the videos.
More to come.
I’m pretty sure this will be my favorite tool for RealFlow, haha ;). The Ocean Force Field daemon will allow us to apply forces to the particles so we can make a turbulent fluid if we wish. I mean, we can create turbulent seas, rivers running free, etc, without having a static fluid when the simulation is going to start. No more statics fluids ;). How does it work?. Simple. Just configure the Ocean Force Field similar to RealWave to generate the waves. We’ll be able to mix several Ocean Force Field daemons to get the fluid aspect we need, like this simple test below, and…it is working as well for objects and of course, it can be used with textures so we’ll be able to use any animated texture to create any water effect, also export textures from RealWave and use them for this daemon. Have you thought of explosions, swirls, twisters on fluid, rolling waves, for instance?
RealFlow 2014 is coming and I would like to share some test I’m making with the new secondary emitter for creating bubbles in Hybrido. Secondary bubbles will give to the fluid a better realism for fluid scenes. Also the bubbles will have the opportunity to convert on foam once they are over fluid surface.
I made a document to compare the mesh parameters so it can be easily to know what parameter we need to change to get what we want. I hope it helps. Click on the image to download the pdf file. This document will be valid for RealFlow 2013 as well as RealFlow 2014.