RealFlow 10

Tutorials : How to render particles and meshes with Renderman, Mantra, krakatoa, Arnold…

Hi all!,

I would like to share some tutorials I made long time ago about how to import and render meshes or particles with different kind of renders engines. Unfortunately there is not sound, only subtitles, because I don’t have time right now to edit the sound but I wanted to share them anyway. I’ll replace the videos with the edited sound when I can. Sorry for that.

How to importing a RealFlow alembic mesh sequence in Maya

How to render meshes and particles with Renderman by using RFConnect in Maya 1

How to render meshes with Arnold by using RFConnect in 3dsmax

How to render Alembic mesh sequence with Mantra – Houdini

How to render RealFlow particles with Krakatoa in Maya 1

How to render particles in Krakatoa Maya 2

How to render particles in Renderman by using RFConnect in Maya

How to render Alembic particle sequence with Mantra – Houdini

I hope you find the videos useful.



Simulation: Sun and galaxies

The other day I was watching “Cosmos”. You know what it is ;). This time about sun’s magnetic fields and galaxies. So I started to search info about magnetic fields first and how they work to create the Sun rays and I wanted to try to do something similar with simulation and python. So, this is a Sun simulation based on sun’s magnetic fields with different parameters to get different kind of sun ray simulations.

Also, another big field I wanted to take a look was the creation of galaxies and how they could be created by using simulation. I built a system to make theses galaxies from a fluid simulation with python.


Also I tried to visualize this simulations in Unreal.

I’ll try to do the same to watch it with Hololens. I’ll post the result soon.

Thanks to my colleague Alex for helping me ;).


How to import a lava fluid simulation from RealFlow to Unreal


This video explains the process to import a fluid simulation, made in RealFlow, in Unreal, where a lava shader is applied to it.


En este video se explica el proceso para importar una malla hecha en RealFlow dentro de Unreal, donde se le ha aplicado un shader de lava.