I would like to share some tutorials I made long time ago about how to import and render meshes or particles with different kind of renders engines. Unfortunately there is not sound, only subtitles, because I don’t have time right now to edit the sound but I wanted to share them anyway. I’ll replace the videos with the edited sound when I can. Sorry for that.
How to importing a RealFlow alembic mesh sequence in Maya
How to render meshes and particles with Renderman by using RFConnect in Maya 1
How to render meshes with Arnold by using RFConnect in 3dsmax
How to render Alembic mesh sequence with Mantra – Houdini
How to render RealFlow particles with Krakatoa in Maya 1
How to render particles in Krakatoa Maya 2
How to render particles in Renderman by using RFConnect in Maya
How to render Alembic particle sequence with Mantra – Houdini
The other day I was watching “Cosmos”. You know what it is ;). This time about sun’s magnetic fields and galaxies. So I started to search info about magnetic fields first and how they work to create the Sun rays and I wanted to try to do something similar with simulation and python. So, this is a Sun simulation based on sun’s magnetic fields with different parameters to get different kind of sun ray simulations.
Also, another big field I wanted to take a look was the creation of galaxies and how they could be created by using simulation. I built a system to make theses galaxies from a fluid simulation with python.
Also I tried to visualize this simulations in Unreal.
I’ll try to do the same to watch it with Hololens. I’ll post the result soon.