Tutorials : How to render particles and meshes with Renderman, Mantra, krakatoa, Arnold…

Hi all!,

I would like to share some tutorials I made long time ago about how to import and render meshes or particles with different kind of renders engines. Unfortunately there is not sound, only subtitles, because I don’t have time right now to edit the sound but I wanted to share them anyway. I’ll replace the videos with the edited sound when I can. Sorry for that.

How to importing a RealFlow alembic mesh sequence in Maya

How to render meshes and particles with Renderman by using RFConnect in Maya 1

How to render meshes with Arnold by using RFConnect in 3dsmax

How to render Alembic mesh sequence with Mantra – Houdini

How to render RealFlow particles with Krakatoa in Maya 1

How to render particles in Krakatoa Maya 2

How to render particles in Renderman by using RFConnect in Maya

How to render Alembic particle sequence with Mantra – Houdini

I hope you find the videos useful.



How to import a lava fluid simulation from RealFlow to Unreal


This video explains the process to import a fluid simulation, made in RealFlow, in Unreal, where a lava shader is applied to it.


En este video se explica el proceso para importar una malla hecha en RealFlow dentro de Unreal, donde se le ha aplicado un shader de lava.


RealFlow Scene: Boat through storm. Download the scene.

Download this RealFlow scene where a ship is crossing the sea in the middle of a storm. You have two possibilities, either downloading the scene with initial state and ready for simulating or downloading the scene without initial state for checking out the parameters. Your choice 😉

Scene without initial state

Download from here

Scene with initial state

Dowload from here


Learning Tutorials: RealFlow tutorial series – Dyverso. Part2

Hi all!

A few more videos about how Dyverso is working in RealFlow 2015.

Learning RealFlow 2015: Dyverso. Adjusting the cell size for geometries.

Learning RealFlow 2015: Dyverso. Parameters for geometry part2

Learning RealFlow 2015: Dyverso. Creating a viscous fluid. Part1

Learning RealFlow 2015: Dyverso. Creating a viscous fluid. Part2

Enjoy RealFlow!


Learning Tutorials: RealFlow tutorials series – Dyverso.

Hi all!

Now is the turn for some videos of Dyverso. As I said in the previous post there are a lot of videos coming ;). Let’s try to learn how to make amazing simulations but knowing what parameter we need to play.

RealFlow tutorials series – Dyverso

Learning RealFlow 2015: Dyverso Starting with Dyverso

Learning RealFlow 2015: Dyverso modifying the resolution

Learning RealFlow 2015: Dyverso – Speed for emitters 

Learning RealFlow 2015: Dyverso – Sticky

Learning RealFlow 2015: Dyverso – Parameters – Part1

Enjoy RealFlow!


Tips and tricks: How to mesh SPH with Hybrido Mesher

Hi all!,

Sometimes we would like to mesh the SPH particles with the Hybrido Mesh instead using Particle mesher but it is not possible by default. So, the way to do it is very easy.

Once you have done your SPH scene, you’ll need to create an empty HY_Domain.

Create a HY_Mesh (Hybrido mesher). The Hybrido Domain must be attached to the Hybrido Mesher.

Click on HY_Mesh with right button and insert emitters.

Select the SPH emitters you want to add to mesh them with the Hybrido mesher.

Adjust the parameters for meshing as you need.

If you simulate now, the mesh will be created based on sph emitter/s.



Enjoy RealFlow!.

luisM. 😉

Tutorial: How to apply displacement maps by using graphs.

The Graphs are very powerful tool in RealFlow 2014. They can help us to control each element inside RealFlow and this time let’s see how to apply a displacement map over the mesh we have created.


Applying displacement maps by using graphs 1

Applying displacement maps by using graphs 2

Applying displacement maps by using graphs 3

Enjoy RealFlow!


Tutorials RF: How to work with mesh extensions.


Another great feature for RealFlow 2014 are the extensions when creating meshes. Imagine you can create huge extensions of meshes without extending the fluid simulation. For areas where there is not interaction between objects and fluid, the simulation would waste too much time to simulate those parts too. So, it was necessary to concentrate the simulation in the area where the objects are going to collide with the fluid. Mesh extensions will save you long time to simulate that kind of scenes.

Mesh extensions. Video1

Mesh extensions. Video2

Enjoy RealFlow!