DYVERSO

Tutorials : How to render particles and meshes with Renderman, Mantra, krakatoa, Arnold…

Hi all!,

I would like to share some tutorials I made long time ago about how to import and render meshes or particles with different kind of renders engines. Unfortunately there is not sound, only subtitles, because I don’t have time right now to edit the sound but I wanted to share them anyway. I’ll replace the videos with the edited sound when I can. Sorry for that.

How to importing a RealFlow alembic mesh sequence in Maya

How to render meshes and particles with Renderman by using RFConnect in Maya 1

How to render meshes with Arnold by using RFConnect in 3dsmax

How to render Alembic mesh sequence with Mantra – Houdini

How to render RealFlow particles with Krakatoa in Maya 1

How to render particles in Krakatoa Maya 2

How to render particles in Renderman by using RFConnect in Maya

How to render Alembic particle sequence with Mantra – Houdini

I hope you find the videos useful.

luisM.

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Simulation: Sun and galaxies

The other day I was watching “Cosmos”. You know what it is ;). This time about sun’s magnetic fields and galaxies. So I started to search info about magnetic fields first and how they work to create the Sun rays and I wanted to try to do something similar with simulation and python. So, this is a Sun simulation based on sun’s magnetic fields with different parameters to get different kind of sun ray simulations.

Also, another big field I wanted to take a look was the creation of galaxies and how they could be created by using simulation. I built a system to make theses galaxies from a fluid simulation with python.

 

Also I tried to visualize this simulations in Unreal.

I’ll try to do the same to watch it with Hololens. I’ll post the result soon.

Thanks to my colleague Alex for helping me ;).

https://luismma.wordpress.com

luisM.

SanCarlosVR : Photogrametry and fluid simulation

We went to Santoña, Spain, last christmas. It is my wife’s village. Santoña is a bay and was a strategy napoleonic village in the napoleonic wars. Napoleonic army built a fort called San Carlos from where they shot cannonballs to other side of the bay, to english and spanish army. Finally, in 1814, the english army helped spain army to release Santoña from Napoleonics army. So, the other day we went to take some pics in the San Carlos fort to make some phogrammetry example. I took around 250 pics. It is a very beatiful place with several galleries similar what you are going to see in this video. For this video you only will see the hall. The dark area with the small window, in the video, is the place where napoleonics placed cannyons to shot to English and Spanish army when they come by sea or the other side in the bay. Next, I added the lava fluid simulation as well 😉

 

luisM.

Learning RealFlow English/Spanish : Dyverso Fill emitter. Working with textures

There is an interesting utility to work with Dyverso Fill emitter and textures applied to any geometry when the emitter is used as “Particle Layer”. So, in this tutorial we are going to see how to work with Fill emitter based on textures applied to the geometry.

Hay una utilidad interesante cuando trabajamos con un Fill emitter de Dyverso usado con la opcion “Particle Layer” y hay texturas aplicadas a los objetos de la escena. En este tutorial vamos a ver como trabajar con el Fill emiter y texturas aplicadas en geometrias.

Learning RealFlow English: Dyverso Fill Emitter working with textures.

Learning RealFlow Spanish: Dyverso Fill Emitter funcionando con texturas.

Enjoy!

luisM.

Learning RealFlow English and Spanish: Dyverso. Working with Wetmaps.

Hi all!,

In this tutorial I’m going to explain how to generate wetmaps with Dyverso fluids and export out the images to work with them in other software.

En este tutorial voy a explicar como generar texturas de wetmap con fluidos de Dyverso y como exportar esas texturas para poder usarlas en otros programas.

Learning RealFlow English : Dyverso. Working with Wetmaps.

Learning RealFlow Spanish : Dyverso. Trabajando con Wetmaps.

luisM. 😉

News: New patch RealFlow 2015(9_1_1_0186) has been released!!!

Hi all!

A new patch for RealFlow 2015 has been released. It comes with Dyverso domains interaction, wetmaps for Dyverso, support for working with textures for geometry interacting with Dyverso, support for CUDA where the simulations are faster now if you have a CUDA graphic card and a lot of things more. Check out some video examples below.

RealFlow Dyverso: Dyverso domain interaction. Spider

RealFlow Hybrido: Octopus Hybrido simulation

Enjoy RealFlow!

luisM.

Learning RealFlow English and Spanish : Dyverso. Working with the Object emitter.

Hi all!

The object emitter is a very useful emitter to work with Dyverso, so this time, I would like to share a new tutorial explaining how to create “fluid” from a reactor engine.

English tutorial

Learning RealFlow English :  Dyverso. Working with the object emitter.

Spanish tutorial

Learning RealFlow Spanish : Dyverso. Trabajando con el object emitter.

More to come. Enjoy RealFlow!.

luisM.

Learning RealFlow Spanish : A few more Spanish tutorials.

Hi all!

I keep adding more Spanish tutorials based on already published English tutorials.

Continuo traduciendo más tutoriales que ya estaban en Inglés al Español.

Learning RealFlow. Spanish : Dyverso. Trabajando con la resolucion.

Learning RealFlow. Spanish : Dyverso. Solvers PBD, SPH, Dumb.

Learning RealFlow. Spanish : Dyverso. Parametros para geometrias que interaccionan con Dyverso part1

Learning RealFlow. Spanish : Dyverso. Parametros para geometrias que interaccionan con Dyverso part2

Learning RealFlow. Spanish : Dyverso. Parametros para geometrias que interaccionan con Dyverso part3

Learning RealFlow. Spanish : Dyverso. Parametros para geometrias que interaccionan con Dyverso part4

Enjoy RealFlow!

luisM.

Learning RealFlow. English and Spanish : New video tutorials to work with Dyverso

Hi everyone!

Sometimes, we have bouncing effect or explosions in our fluid simulation. Take a look at these videos to know how to remove these unwanted effects. The videos language are in English and Spanish. I hope you enjoy them!.

Algunas veces tenemos explosiones o rebotes en nuestras simulaciones. Echa un vistazo a estos videos tutoriales y aprende como quitar estos efectos no deseados. Los videos está tanto es Español como en Inglés. Espero que los disfrutes.

Learning RealFlow English :Dyverso. How to remove explosions or bouncing effect for SPH solver. English

Learning RealFlow English :Dyverso. How to remove explosions or bouncing effect for PBD solver. English

Learning RealFlow Spanish : Dyverso. Como evitar el effecto rebote y las explosiones en SPH.

Learning RealFlow Spanish : Dyverso. Como evitar el effecto rebote y las explosiones en PBD. Spanish

Enjoy RealFlow!

luisM.