I’m pretty sure this will be my favorite tool for RealFlow, haha ;). The Ocean Force Field daemon will allow us to apply forces to the particles so we can make a turbulent fluid if we wish. I mean, we can create turbulent seas, rivers running free, etc, without having a static fluid when the simulation is going to start. No more statics fluids ;). How does it work?. Simple. Just configure the Ocean Force Field similar to RealWave to generate the waves. We’ll be able to mix several Ocean Force Field daemons to get the fluid aspect we need, like this simple test below, and…it is working as well for objects and of course, it can be used with textures so we’ll be able to use any animated texture to create any water effect, also export textures from RealWave and use them for this daemon. Have you thought of explosions, swirls, twisters on fluid, rolling waves, for instance?