When we have simulate a scene with several fluids, maybe we want to create a mesh with them and applying different materials to create a blending fluid. We have the possibility to do the mesh in RealFlow or rendering with Renderkit from our 3DPlatform. In addition, if we add Maxwell to render the blending fluid, the result will be amazing. Here there is a basic tutorial about how to create a blending material with Maxwell and 3DstudioMax. For Maya or any platform is the same, just the channel info you’ll see in the video could be different.
Download the black and white ramp.