I would like to say that cmiVFX has released several videos to work in production which are focus on RealFlow and Caronte. As you know, Caronte is the dynamic solver inside RealFlow. If you are looking for the way to work with big scenes and dynamics effects, these videos will be great for your purposes. You should take a look.
RealFlow 2013 will have a node interface!. The RealFlow nodal system will allow us more flexibility to make Global and Exclusive links, and the “Simulation Graph” will be like if you are programming visually with nodes, giving us the oportunity to create any fluid effect we can imagine in an very easy way. You can see a couple of images below.
Great news! Now it is possible to rent RealFlow for a project and won’t be necessary to purchase a full license. See below. Click on the image for further info.
Need RealFlow for a project but can’t justify purchasing a full license? Already own a RealFlow license but need a bit more RealFlow ‘oomph’ for a current project?Want to have a play around with additional GUI, RealFlow Node and RealFlow RenderKit licenses before buying?In response to customer feedback, we are delighted to bring you: RealFlow OnDemand – weekly rental of RealFlow.Available for RealFlow, RealFlow Nodes and the RealFlow RenderKit, RealFlow OnDemand allows you temporary access to everything you need, giving you the flexibility to use RealFlow on YOUR terms.
We know we can set an initial or angular speed for dynamics objects in RealFlow, but we can’t animate directly these parameters on time. So, the only way to animate these parameters is using scripting. If we animate the initial velocities for objects will allows us good effects like explosions, objects which are getting breaking in the air, for example. In order to do this effect:
1- We’ll need to load the objects as SD and not as Multibody. It is due to the Multibody won’t change its pivot point position so it will be always in the same point.
2- Once the SD is loaded, we’ll open the BatchScript (F10) and paste this script.
3- This line, scene.simulateStep(), will simulate the scene directly from the BatchScript allowing us to change the initial velocities for the objects. So, we’ll nee to run the script from the Script menu and Run option in the BatchScript window. You can’t stop the simulation once the last frame is simulated, so you’ll need to hit the ESC key to cancel the simulation. If you don’t cancel the simulation, only the last frame will be overwritten.
Below you have some video examples controlling this effect.
If you missed the last webinar or the others one about Maxwell and RealFlow, now you have the oportunity to watch them. In addition, Victor Sanchez and Dario made the webinar’s second part “RealFlow meets Maxwell”, discovering how to work with RealFlow and Maxwell a bit further.
Renderkit 2.5 has been released for all 3D platforms, they are Maya, Houdini, 3Dsmax, Cinema and Softimage, and it has a very good new features to work in your main 3D platform. The first great news is we finally have RenderKit for Cinema 4D . It works in the same way that the other plugins do. The other great news is we can render meshes with any render engine you want for Cinema 4D and 3DStudio Max. You can check the videos below to take a look at Renderkit 2.5, working with 3dsMax and Cinema.
Renderkit 2.5 for Cinema 4D
Renderkit 2.5 for 3DSMax
In addition, a new RealFlow’s BRAND NEW Support Centreis now available. Check it out if you wanna consult documentation, manuals, tutorials for any RealFlow or Maxwell issue.