RealFlow 2013 is coming!!! : Siggraph 2012 | Jumping on the GPU Bandwagon with Hybrido2

Hello everybody!

My colleague, Angel Tena, made a great presentation for Siggraph 2012 of RealFlow explaining how HYBRIDO 2 is working now by adding GPU for simulating in RealFlow2013. At the end of the video, Angel talks about a possible launch date for RealFlow 2013 :D . Enjoy it!.

http://nvidia.fullviewmedia.com/siggraph2012/ondemand/SB127.html

luisM.

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~ by luismma on August 14, 2012.

10 Responses to “RealFlow 2013 is coming!!! : Siggraph 2012 | Jumping on the GPU Bandwagon with Hybrido2”

  1. Can’t see the video its private

  2. Where, where? Lol. Is there a pwd for it?

  3. sorry off topic – in your opion should object splash particles be simmed at the same time as a realwave or can I cached the realwave then sim my object splash particles. why I asked is it seems that when you put the realwave in cached mode the object particles do not allow the “ON surface destroy” parameter to work?

    Thanks

    • Hi Eric,

      It is better to simulate the realwave and the splash for it when they are both active. Caching the realwave is not a good practice because as you said, the particles parameters won’t be evaluated. :D

      luisM.

  4. Hola Luis,

    En primer lugar felicitarte por cómo llevas el blog, de hecho eres el culpable de que le haya dedicado una semana entera a ver todos los post (unos con mayor atención que otros) para intentar aprender a usar este increíble programa.
    Aunque tiene aspectos complicados, creo que con el tiempo (y mis preguntas por aquí, jeje) iré mejorando. Por no extenderme mucho, quería preguntarte dos cosas:

    ¿Porqué no hay adaptación entre RFRK y Vray? A mí me habría salvado ya que es el motor de render con el que trabajo. A pesar de eso, ¿podría importar en Max de alguna manera para que vray entienda cosas como splash, wet, foam, etc?
    Si no hay escapatoria y debo emplear Maxwell Render ¿qué me recomiendas para empezar a usarlo?
    Gracias de antemano por tu paciencia, espero tu respuesta y discúlpame si te escribo en español, pero mi inglés no me permitiría escribir esto con fluidez.

    • Hola Pablo,

      Gracias por tus comentarios :)

      Con renderkit si puedes renderizar con Vray si quieres, obviamente prefiero MaxwellRender :D, pero con la ultima version de renderkit, puedes sacar la malla para mostrarla en el viewport, y la puedes renderizar con el motor que quieras. Tienes que tener la licencia activa y el servicio corriendo. Echa un ojo a los parametros. Tienes un Viewport Mesh Preview. Si quieres sacar las magnitudes para la malla, tienes que entrar en las propiedades del objeto y activar el “Vertex Channel Display” y activar el boton “shaded”. Luego en los parametros de renderkit del panel de control elegir la magnitud que quieras.

      It is possible to render renderkit meshes with Vray, I prefer MaxwellRender obviously, but you can use Vray if you have installed the last version of renderkit. There is an option to show the mesh in the 3dsmax viewport and rendering it with the render engine you want. Take a look at the parameters. You have a “Viewport Mesh Preview” which will show the mesh in the viewport. It is necessary to have the license to view it and running the service. In addition, if you want to see the magnitudes to see them on the mesh, you’ll need to check the “object properties” and check on the “Vertex Channel Display”, then check on the “shaded” button as well. Once you have checked on theses parameters, you’ll need to choose the magnitude you want from the parameters.

      luisM.

  5. does realflow 2013 support openGL based simulation..I have an ATI firepro v5900.. So does it support open GL..

  6. Hurrah! Finally I got a weblog from where I know how to actually get helpful facts regarding my study and knowledge.

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